Anton A
0 ideas worth building
Public ideas:
How does one use gamification to make banking exciting?
There is a famous case with Steve Jobs that basically says users/customers have no idea what they want, until they are shown it, and more specifically: sold to it. And also another well-known angle: people you talk to directly usually tell you: "this is a good idea" or smth of that kind - friends / family / and even strangers - because they are afraid to hurt your feelings or sounds too harsh. Talking to users is not a reliable metric according to these examples. So whats left if we cant trust potential users?
I’m actually interested about something else - getsven has dream.getsven.com - it is an idea killer. It evaluates proposals and reveals weaknesses and strengths - so that i can evaluate any idea and quickly understand whether at has any meats to it (is it worth building?). Is this a valuable v1 tool, and if so, what are possible v2s?
What if it had a little screen showing a virtual pet that grew every time you added coins?
Pivot: make them glow in the dark too, so kids can find them easily at night.
What if kids could vote each day on where the robot should drive next?
What if it also sent your phone a warning when a plant was getting sick, before it wilted?
What if the bear used your name and turned your own day into the bedtime story?
What if tapping different spots on the poster played different instruments, like a whole band on your wall?
What if the sneakers connected to your phone so you could load any dance and battle friends?
What if the screen also showed your timetable and reminded you which books to pack each morning?
What if it worked for cats too, launching tiny balls and feathers to keep them busy indoors?
What if it also kept cold drinks cold all day, so it's a lunchbox and a mini fridge in one?
Let kids form bands online and play live concerts on a virtual treehouse stage.
Let kids point at a star in the sky and hear the myth about its constellation.
What if the jacket could also show patterns and animations, like a wearable screen?
Add a leaderboard so schools compete to spot the most bird species each month.
Turn it into a music club where kids remix each other's hums into one big song.
Make it a pen pal kit: the pen helps you write letters to kids in other countries.
Add a safe way for kids to sell their cake designs to other kids.
Pivot: make it a family chore app where kids earn allowance and parents match what they save.
What if the jacket could also show patterns and animations, like a wearable screen?
Pivot: make it a star map that shows the sky from any date, like your birthday.
What if they also counted birds for a real science project kids everywhere could join?
Pivot: make them magnetic blocks that snap into shapes you design on a tablet first.
What if it also worked when you whistle, and let you share your songs with friends?
Pivot: make it a soccer goal that keeps score and cheers your great shots.
Pivot: make it a pen that buzzes on wrong words to help kids learn a new language.
What if it also translated cat meows, so siblings with cats could use the same collar?
What if it also baked mini cakes, and an app let kids design their own cake before buying?
A piggy bank that counts your coins and cheers when you hit your goal.
An app that turns your allowance into a game where saving unlocks prizes.
Socks that stick together in the wash so they never get lost.
A jacket that changes color when you press a button on the sleeve.
A tiny robot that rides around Mars and sends you photos every day.
A night light that shows the real planets moving on your ceiling.
A garden sprinkler that only waters the plants that actually need water.
Binoculars that tell you the name of any bird you look at.
A teddy bear that makes up a different bedtime story every night.
Building blocks that light up and move on their own once you finish building them.
A poster on your wall that plays music when you tap it.
Earbuds that turn your humming into a full song with drums and piano.
Sneakers that light up in patterns to teach you a new dance move.
A basketball hoop that keeps your score and teases you when you miss.
A backpack with a tiny screen that sorts your homework by subject.
A pencil that buzzes when you spell a word wrong.
A machine that throws balls so your dog can play fetch while you're at school.
A dog collar that turns barks into words so you know what your dog wants.
A lunchbox that keeps your food warm by itself, no microwave needed.
A vending machine that bakes fresh warm cookies in 30 seconds.